Nr2003 ai tweaks Turn 4 of Nashville Fairgrounds and Charlotte, and turn 8 at Riverside are the most obvious ones I've come across so far. I have everyones pit crew stats just about the same. "NR2003 GRAPHIC TWEAKS *** 1. Billy didn't do this, but it would also be beneficial to tweak the AI fast line and corridors. copy YOUR car to-> fast. Starting out at Daytona or Talladega, all the AI cars seem to drive around 188-192mph. My Preset uses a wide range of effects/shaders, which may be quite demanding for the GPU. Or thinking about getting it. 0, they'll morph into each other. ini and individual track. Until now the AI behaviour on Le Mans and other tracks did suck. ini guide" should get you started. I've been researching on papy. 9: Merge pull request #33 from ai-line-mod/main. v5. ai's from AKM, two versions from NASCARMAN99 and there's also the Revamped Reloaded One. Sometimes in the middle of a run the Ai will Look for these lines and tweak a little. You just drop it in your NR2003 directory and run it instead of the standard exe. I bought it for the T/A patch and the converted tracks, so I didn't expect much from the AI as Papy wouldn't have created them for this combination. 65 ai_squeeze_pcnt = 0. A subreddit for fans of Papyrus Studio's NASCAR Racing 2003 Season simulation and… Dec 26, 2015 · How to install to NR2003: Unzip the folder and copy both tracks to your NR2003 directory: NR2003/Tracks folder. 50 - 1. You may not issue this command during the pace lap, or in the middle of Jun 9, 2022 · To find what commands can be used go to your root NR2003 directory and locate the server. Are there other values that are known that can be added to the papy ini? [debug] tire_wear_calibration_enable = 1 update_mechanical_problems = 1 Finally, if you start running races from the entire season you might want to calculate your points to watch how are you standing against all other AI drivers. Behind someone I get to max 187mph. 25, 1. 00 - change to 1. INI . This is a fully updated Martinsville track for NR2003 scratch built from the original. 15 votes, 10 comments. NOTE 2: you need at least an NVidia GTX 980 Ti/1070/1080 or RTX series in order to run RTGI Here is the calculation: (Dedicated Video Memory MB) x (1048576) = Answer A (4 x Screen Width) x (Screen Height) x (Bits Per Pixel; 2 for 16 or 4 for 32) = A ai_grip_modifier = 0. [I ran the NR2003 setup and encountered no problems. see how many DNF and what they DNFed from. I want nice close racing, occasional wrecks and 3-4 wide at dega Also any essential mods that make the game better whether that be AI tweaks,graphics, sounds etc? Starting out at Daytona or Talladega, all the AI cars seem to drive around 188-192mph. 0 uses (optional) RTGI v0. 00, it's the same as player contact. Jun 29, 2023 · Our vibrant and dynamic community has been passionately serving the NR2003 Sim Racing community since the year of our inception, 2007. 101 missing tracks from different stock car series. 9. The page serves as a platform for users to share their experiences, tips, and tricks related to using Maschine, as well as to ask questions and get support from other members of the community. smaller = more, more = increased Ai_line_mod, your ratings are great, I've been using yours since version 0. track. pta) for f1 racing and was curious if there are any papy_ai tweaks I could do to make the cars more like f1 cars; higher top speed, better breaks, increased speed in to draft to simulate drs, ect. A subreddit for fans of Papyrus Studio's NASCAR Racing 2003 Season simulation and all the community-created… If there is an ini tweak to retire ai out beyond a certain point of damage (keeping the body panels on the model) this would keep the eye sore of the primitive chassis's lapping out on the track. Anything above that, I keep 1x. major… Another problem I have noticed is that on some tracks I'll get the AI grip levels to match my own performance, yet there will be one corner where the AI are slower. 4 is a pretty good number. Car setup refinement, standing start track ini, and AI track ini tweaks: GurtonBuster . 0 RTGI 0. At tracks such as Darlington, leaders on the bottom lane (Without slow cars) will check up on the bottom many times, and slowdown from 170+ to around 130, causing the AI to spread out in single file lines and make the top lane the only useful line, and nobody can make passes on each other. This game is a never ending scientific racing experience. ini is actually very self-explanatory if you understand the game's terminology. ini, lp files, fast setup, ai ratings, & some options (such as Opponent Strength), are not applied in isolation but are interacting & interdependent with each other & the exe. ini file (located in the folder where you installed NR2003) Under [FileLRUCache] change the cache size to: CacheSize=14194304 Under 107 votes, 29 comments. ini file (located in the folder where you installed NR2003) Under [FileLRUCache] change the cache size to: CacheSize=14194304 Under [Memory] change to MaxBlockSize=524288 Change pool size to PoolSize=524288 SAVE file and close it. Perfectly following the AI line created for each circuit, rival cars will often brake mid-corner, cut you off, go wide for no reason and pit halfway through a two-lap sprint. Like ai_dlongpad_scale. Getting AI to pass and race competitively on them is a serious challenge. 02-1. Orig. Jun 4, 2021 · I have been having some problems with ai and my speed nr2003 and I would like to see if this could be fixed 1. Jul 27, 2023 · (Original gpl_ai, and the NR2003 papy_ai are included for editing purposes). May 30, 2007 · Two ways to try and overcome this. Aug 6, 2023 · Our vibrant and dynamic community has been passionately serving the NR2003 Sim Racing community since the year of our inception, 2007. That should make AI very similar to you already. Then tweak the grip levels on the track. Anyway, I am trying to save this one as well and I cannot get it to show up in the nratings software. It's a bit of a mess though--it only takes into account your final position, so if you're on pace with the AI but get into an early wreck it'll crank your recommended rating way down. 0 will make the restarts cleaner. She put together a very newbie-friendly guide on how to set up NR2003. Other than that the only thing I'd suggest is use engine braking a little more on the downshift? Not sure why you don't want to tweak the track. 18 depending on the track, turning down the dlat pad to around 0. This thing is really good, y'all. 5 This formula file helps to generate realistic (real-life) ratings for each race. In short. 5 str_max = 1. You can now right click the NR2003. Click to expand Setting ai_drafting_distance to anything lower than like 1. My computer has Windows 8 64-bit installed. Subscribe To This Channel Today for more fun videos!Have Fun Watching and check out some of my other linksJoin The Discord Server: https://discord. I love the physics but For instance after a lot of track time I qualified 4th at Pocono at 100% AI strength. 3 These are the minimum and maximum AI strength the opponents will adjust to if ASC is on. You can also tweak a few lines in the track. There was one from May 30, 2007 · 1) ai_wall_offset: how much contact is not felt by ai to ai. 5 ; minimum possible ai strength was 0. Then I installed the 1. There's no way to change the AI's pitting behavior for now. 13-1. 1253 NR2003 tracks. 481 different locations around the world. But there is another modification that we need, but I am not its author. I know this might just be a limitation of the software, but I was just curious if there were any . Jun 9, 2022 · Enabling chat for offline racing in NR2003 is very beneficial as you gain access to additional commands you can use that were previously only available to online users (such as bring out a caution while in replay mode). 92 ai_dlat_pad = 1. 201) Software to build your own tracks in NR2003. This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. 05 on any restrictor plate superspeedway means the AI will crash every lap. 2022 carset (843 cars) available here . At 0. Unfortunately, the better the quality, the larger the sacrifice is in FPS. I ran the Graphics Tweaks suggested on Bigdogonline and it improved slightly, but its only about 25 to 30% better. You can make them bump draft other AI and the Player, in the track ini set the drafting distance to 1. May 7, 2003 · NASCAR 2003 video tweak _ TWEAK N2003 NR2003/2005/2007 Graphic Tweaks A balance between FPS (Frames Per Second) performance and picture quality is necessary for maximum enjoyment of any game. Welcome To FSB's Download Archive! Home Of NR2003 Tracks And Mods . Just got the game. There are lines in the track INI as AI tire wear, there is also file called PAPY AI. The Auto difficulty setting still changes everytime I redo a race but that's fine, since it makes reruns a bit different. Time to get to the fun stuff. It should be listed in the drop down box. Plus, iRacing doesn't have every oval series/season for the last 35+ years. 0 (yes, seriously) My last race there was a truly hilarious display. After you are SURE everything is to your liking proceed to qualifying session. Rinse and repeat until you're Mar 20, 2023 · (i post as many tweaks as i can remember here for the newbs) possible testing method (if you want extreme accuracy) run an ai only race on the proper track with the proper mod and the proper amount of cars. 4K subscribers in the Nr2003 community. And they're sensible cautions, where a low-rated AI accidentally fucks up a turn and drives into someone, or a really aggressive one squeezes in super hard and misjudges a pass. 2) ai_pacing_distance & ai_bunching_distance: 2. 40 - I find that 1. Finally, for Super Speedways Daytona BBMC 2020, TalladegaRTG_V3, Talladega 2000, and Atlanta 23 by area 23 track designs. (series). lp; i. Default championship scoring system in NR2003 is based on historic scoring system from year 2003 (winner gets 175 points). Also you will see additional details on the AI when racing showing if they 16 votes, 20 comments. *** 2. Update! New graphics guide located here: https://www. Jan 14, 2024 · Not only does the game lack the exciting variation SOL, it also reverts back to the original AI. txt - Right click - Save as. Feb 8, 2022 · For an idea of the Indy oval AI behaviour with the new IR-18 cars, look at this Twitch stream from MrGit (who didn't even create a new rfmod or tweak settings very much). Too much balance on the quality side, and your FPS diminishes, making the game more “choppy” and run less smooth. All groups and messages All groups and messages I'm running 30 percent distance with 2X tire/fuel. Thanks in advance! You can heavily tweak some rFactor / rFactor2 AI into being solid on ovals but there are other issues with the AI engine and I think NR2003 still edges out those games. 0 is my standard, but I've used 1. 0 is a high value; the value is track and lp dependent on how high a value you can use before the ai go beserk ai_wall_offset = 100 Also is there an extensive list of people's AI track settings? I used to love tweaking these but haven't got time now I'm an adult. compare the race results to racing-reference. 0 (ai side distance) for such a fast track as Talladega. txt. . So I can run competitive times. One formula is for ratings applied to a single roster per season and accounts for partial season starters (this is the same as the prior version). One is to approach the first turn with a constant throttle from a late apex. For road courses I tend to add a little to the ai line modifier to have them make mistakes and pass. Test Team: 4WideRacing. This includes papy_ai tweaks. Aug 18, 2022. About a week ago me and a few friends decided to start running a fun series on NR2003 where I retire from the race before the pace lap starts and we watch the AI race through the monitor. Make sure you have at least a nVIDIA GTX 980 Ti to run the game at 1080p, or a GTX 1080 Ti at 1440p - or equivalent AMD chips. Also in the archive is a spotter pack, which I made from replicas of the same pack for iRacing. Some are A community dedicated to the discussion of the Maschine hardware and software products made by Native Instruments. r/Nr2003 ai_inverse_slipcurve_k = 0. papy_ai change: Apr 14, 2017 · Some lines of code are similar or exactly the same, some that are the same are under a different heading/section, and others are new/different to NR2003. You need to make sure that your TIRE WEAR and AI TIRE WEAR gotta be similar in TRACK INI. Third, check your nvidia control panel to see what your settings are for the game's exe. ini: [ TRACK ]A. 5K subscribers in the Nr2003 community. Maybe the line modifier or lateral padding. I've recently started using ISS_Beta_build_260310 (mod is . 3do Whelen NR2003 DOWNLOADS. Previously, the only cautions would be at short tracks, or if they were at larger tracks it would be due to an ai blowing the engine and other cars going full speed into the back of them. Even if numbers might be same, you have to make observation when AI pits , and then adjust your wear to match the sequences. Improvements affect Color Balance, AO, RTGI, Depth of Field and more. In order to maintain the ai's laptimes, when you change something, you may have to adjust a track. Then, don't turn the wheel as much as just lean on it ( kind of like taking a corner You may have to tweak it a little after you dial in the ai_grip_modifier, but a close ai_drag_modifier will lead to the correct ai_grip_modifier value faster. would like to know because I'm thinking about buying this Track IR 5 thing. Now scroll down a bit and find "ai_drafting_distance =" and then a … I have been under the impression that the NR2003 AI wasn't too hot on the road courses. NOTE 1: 2. Mystical; Jun 9 All groups and messages NR2003 GRAPHIC TWEAKS *** 1. ai_pacing_distance = 2. They don't look like the AI just blindly driving into each other. In this tutorial, I will show you how to use ChatGPT to edit the papy_ai file to potentially, create different physics for GPL/NR2003. ThatOneShredder. If consistency rating is too high, the ai won't look to pass. ai on what values change what and it's very useful to help AI spread the field quicker (for more realistic racing) also to make the AI more aware of the wrecks and etc. 05 ai_squeeze_pct: 2. A decade or more ago, I contacted the owner of Dover and he confirmed that the line around the apron is exactly 1 mile in length. ai, now the AI adapt quite well to my speed, without having to adjust anything else. Present and display any current NR2003 creations such as Render scenes, paint schemes, mods, tracks, etc. Dr. As a community, we take tremendous pride in offering nothing but the very best and most welcoming platform for all NR2003 Sim Racing enthusiasts to come together and indulge in their shared passion. 0 - putting this and bunching distance to 2. Share Add a Comment Brake bias and pressure are the only setup tweaks I can think of. ini to bring the speeds in closer to 1985. It's saved as an xml and placed into "myformulas". Track. ini… Our vibrant and dynamic community has been passionately serving the NR2003 Sim Racing community since the year of our inception, 2007. The track was originally built for the V8Thunder league in 2010, updated in the Spring of 2011, and again now for the Fall 2011 race, at this point the AI issues were fixed and the track is now available for general release. Is there anyway that I can get the ai cars to race on the top groove at Daytona, Like In the 2013 Daytona 500, Where everyone was racing on the outside lane the entire time? I'm recreating the 2013 NASCAR season, It would be great if you could help out. If you want a consistent difficulty setting, you will never have consistent results between tracks because everyone creates differently, with different skill sets, different ratings, and different preferences or ideas of what the AI should be. Tweak AI brake power and tires. May 14, 2020 · Our vibrant and dynamic community has been passionately serving the NR2003 Sim Racing community since the year of our inception, 2007. exe file and paste it into your NASCAR Racing 2003 Season folder. NR2003/2005/2007 Graphic Tweaks A balance between FPS (Frames Per Second) performance and picture quality is necessary for maximum enjoyment of any game. Paint jobs are not one bit blurry. Jan 18, 2017 · 2. 0 Fully reworked on board camera and replay presets. I haven't found anything that consistently improves maneuverability through slower traffic. Go to Papyrus>Nr2003>tracks then select whatever track you want to make more crazy. A huge part of NASCAR history is covered by NR2003 community. 3 while keeping ai_drafting_distance at 1. For NR2003, you can increase the drafting distance, which gives AI more time to react to things, but it also spreads the field out a bit and isn’t super realistic for every I've spent many many hours on Superspeedway AI. Jun 5, 2022 · Now Start NR2003 again. Second, check the actual car file sizes, all of them should be 3mb or less. they'll more readily change racing lines, reduces ai requirement to follow the race. 35 and set the dlongpad_scale to 0. After clicking on the track find the configuration setting file within the folder (should be named track. As well as try to set as much AI stuff in Track INI to 1. (Do not drag and drop the file into the folder, it will just create a shortcut instead of the application). Threads 20 Posts 161. mp4 After putting those values in the papy. There is so much more to what you get in the beginning. Pit crews should only be 512 x 512, anything larger you won't notice. adjust from there. Some road courses are better than others, but most feel like a parade after about 10 laps or so. The AI go recklessly three-wide in every corner and really spread out. 2-1. 11. 3K subscribers in the Nr2003 community. -Ratings on your mod of choice, for GPL that would be the divers. Apr 28, 2023 · The AI was programmed 14+ years before NASCAR moved to stage racing. I normally use the same First, I’ll be installing NR2003 on my computer. The tires wear pretty good and then it's a lot of fun with speeds in the 210s. 3 ; maximum possible ai strength was 1. ai. Creates a whole new folder; won't affect the papy version: 8. Noise has a lot of carsets, tracks, and other NR2003 utilities on his site. Jacobc62. At 1. If you are unsure or need to tweak the Ai to be better or slower now is the time to tinker with settings. I used the "fast" and "jasper" setup at the garage (Opponent Strength at 100), but my knowledge is limited for more tweaks. If there were a spot for it, my guess would be the lookahead lines in the papy_ai but I don't know if there's a great definition for what those lines actually do on a technical NR2003 has proper physics, AI that can be raced against and most importantly, continuous content upgrade by huge number of players. Feb 18, 2020 · Our vibrant and dynamic community has been passionately serving the NR2003 Sim Racing community since the year of our inception, 2007. Jun 4, 2021 · ai_squeeze_pcnt = 1. exe in the NASCAR Racing 2003 Season folder, create a shortcut, and move it to your desktop. Official homepage of NR2003, Papyrus 1. Everything from your savegame, to your setups, to your AI, just works, the game acts exactly as if you were running bone-stock NR2003. The auto AI is the same as the manual AI setting, it just recommends you a speed based on your previous races at the track (each track has its own Auto setting). A subreddit for fans of Papyrus Studio's NASCAR Racing 2003 Season simulation and… The way I do my pitstops for nascar work out pretty good. Reduced the impact of RTGI (not provided with the package) on performances. ini though, that'd definitely be my preferred solution. However, while searching up tips how to edit AI, I came across this post on Stunod that clued me into some interesting lines in the papy_ai. DX9 is far more efficient. 2 for a superspeedway is going to create wrecks every other lap probably. May 6, 2020 · 10. lp before other tweaks. Especially watch out for how they get sideways. 001, turning up the line_modifier as high as you can without FCRD_NCS22 MOD (2022 - ) FCRD_NCS22 MOD by the Full Circle Racing Design group. Download the d3d8. This is the iRacing Soundpack. 3. I'm cautiously impressed. But now much of the issues of AI cars ramming into each other and Player are solved! And no more AI pit entrance/exit pathfinding problems. - Modifies Ai racing. this setting is often missing from Race 07 AIW files. First you should check out BenCrazy's vid on NR2003 tweaks on youtube. My question is, is it the graphics settings turned waaaayyy up that causing him to have low 20fps, or is it a by product of Track IR 5. This file needs to be placed in your default NR2003 folder. car to make AI use your setup. Like I said in the other comment, I'll start tweaking the track. 00) How close the AI will stick to the racing line. 2. Aug 21, 2016 · To reduce crashes: ai_wall = 50-100, ai_slipcurve = 0. The default folder would be: c:\payprus\nascar racing 2003 season\ Installing Reshade I use my custom one. 5. In here you will find several commands. 2 or 0. 0. Jun 5, 2022 · If you are installing NR2003 fresh follow these graphics tweaks to ensure NR2003 is running too allow best memory usage and graphics settings: 1) Open the core. There is no chase or other recent changes. 3. And remember: Most of the hacks from the included L UPDATE 2. It is important you now set your race options to how you want the race to be. It's fun seeing them just cause pileups, and driving through it is really thrilling, though smoke in this game blocks basically 8. I think I use 80-83 on all my drivers and maybe tweak the ai tire wear, fuel use in the ini and when I'm watching or racing, the cars slit off into groups of 3 for the most part. Great point, though! Gotta use the honor system to keep it fair. The Graphics card has 4096 MB of Memory, and my screen resolution is 1600x900 if that makes a difference. I don't recommend the other solution because that makes the AI flat out bad. Get score4 or Race Points Manager and you can make any custom schedule or points system you want, if you want to go from 2002 to 2003 to 04, etc. I see 2-4 caution flags a race usually. Free Full Nascar Racing 2003 Game Download Here! Download all nr2003 tracks and mods here! Everything you need for FSB. Not an answer to your question but could help you tweak your settings per track so you always have the best ai battles you can. Feb 18, 2014 · Unzip the folder and copy it to your NR2003 directory: NR2003/Tracks folder. ini file (which are likely already done). 1. ini. gg/33e6WNM Because every track is 100% dependent on the track/AI developers. Then just tweak Driver Ratings and Difficulty %. WIP Autódromo Jul 6, 2023 · If it's too high the ai will slam on the brakes everytime they are bumped, too low and they will just keep going no mater what. ai_line_modifier = 1. tweak remaining ai_track values as necessary Our vibrant and dynamic community has been passionately serving the NR2003 Sim Racing community since the year of Jun 3, 2022 · When you go to apply ratings in NRatings, select "ai_line_mod Full Season Roster" or "ai_line_mod Single Race Roster" as the formula. This dude's graphics look great but man i could never play with just 20fps tho. For anything less than 25% race length, I like to use 2x wear to bring the pit windows closer to the stage breaks. AIDraftStickiness=(1. Awesome stuff. 25-1. dll DX9 File – Version 1. Firstly, it's as painless as a mod can be. The most useful one while racing offline or using in replay mode would be these:!yellow - Used to throw a yellow flag during race sessions. I am trying to get ai racing for my mock season to have more aggressive racing/more wrecks. I think Ill start making some youtube videos on my progress because changing physics also changes AI behavior a lot. I am not the author of the replicas, but I personally redid it for NR2003. Remember your average lap time, change the difficulty and simulate practice with the fast forward button to see what times the AI are running. I break for the corner and Junior comes from like eight lengths back Kamikaze style into the corner Jun 4, 2021 · The best way to be competitive against the AI is to turn that thing off, put the AI at 100%, let it run a few 5 to 10 laps depending on the track, then go out and see if you're keeping, a head or falling behind, adjust the AI strength to be just a few 10ths better then you so you have to fight to get the win. Jan 31, 2017 · Our vibrant and dynamic community has been passionately serving the NR2003 Sim Racing community since the year of our inception, 2007. Dec 10, 2023 · Tutorial Core NR2003 graphics tweaks. If they're quicker than you in every respect of cornering after setup tweaking then I'd lower the difficulty. 0 (meaning 100% of player's data). I start the race and I usually get wrecked on the first corner. Jan 10, 2019 · Its not really an FPS, but its very very distracting even just watching the AI race. Oct 21, 2023 · Lengthier learning guides you can learn more in-depth processes to improve or setup NR2003 or related tool/programs Oct 21, 2023 The Ben Crazy had some good setup tutorials on youtube, some reason YouTube removed some of them (possibly a false positive to links he provided as link in the description of his videos). I might as well go watch 1920's silent films. AI adjustments. lp, the ai_grip_modifier, and the series. They're far less prone to slipping up especially if their consistency is above an amount that's considered terrible. If you got any tips to help me out, that would be greatful View attachment lag. You may not issue this command during the pace lap, or in the middle of It also replaces some gfx, and has AI tweaks completed. made by White Falcon for N4. Mods, Tracks, Graphics tweaks, 4 different original physics and now soon few more sets of physics. 20 seems to look like it's normal contact, but they bump each other without wrecking. Once you do youtube graphics tweak tutorial. ini: str_min = 0. I'm happy to get to 184 and hold 183 at turns. What was the Also in the archive is a spotter pack, which I made from replicas of the same pack for iRacing. Go to Nr2003 r/Nr2003. Copy the XML file into your NRatings folder MISSING TRACKS (tracks that have been recently used by some series but were never made for NR2003). ai_dlongpad_scale Alright, so there's the obvious; "make ai_drafting_distance smaller" refrain, but, honestly, anything lower than 1. Googling "nr2003 track. Mystical . If consistency is too low, they'll be too hard to pass. This seems to control how early the AI set up a pass, and in what direction NR2003 Installation Guide: Arrow Broadcasting Network, founded and run by Carmen, is another source for NR2003 utilities and includes an installation guide. It is fun to watch those replays in HD now. Credits: – Track surface textures, grandstands, most infield buildings, billboards, light poles, and a few other objects created by Mystical – Other parts of the track such as objects in the infield area are from the NR2003 shared folder or revamped reloaded shared Apr 28, 2024 · Converts Thunder 03 sounds for use in NR2003 Includes Interior sounds, Exterior sounds, and AI sounds, along with impact sounds Special Thanks to: twelfthquotient for giving me some tips on getting the audio to sound right ingame, check out his stuff! First attempt at a soundpack, feedback The AI is not going to feel the pressure of a car pressing behind them like a driver IRL would. Feb 18, 2021 · Our vibrant and dynamic community has been passionately serving the NR2003 Sim Racing community since the year of our inception, 2007. Learn more about bidirectional Unicode characters. Links to 2024 cars HERE NR2003 Atlanta – Eyjix Edition: 9mb: NR2003 Auto Club Speedway – Eyjix Edition: 12mb: NR2003 Bristol – Eyjix Edition: 6mb: NR2003 Daytona – Eyjix Edition: 10mb: NR2003 Daytona 2014 – Eyjix Edition: 8mb: NR2003 Infineon – Eyjix Edition: 8mb: NR2003 Phoenix – Eyjix Edition: 11mb: NR2003 Talladega – Eyjix Edition: 7mb: NR2003 Texas I haven't seen AI on this track but there was another drag strip that was just a small 1/4 mile , it had a second line for AI , but it was only a rolling start. The archive contains files that I personally handled. It's worth noting, large changes to these papy_ai values will likely create chaos in the actual race so this is mainly for getting cinematic shots while pacing, although with testing, small changes to these values can actually make for some improved racing with the AI, however it's very track dependent. If you played the old Papyrus games, like N1 or N2/N99 and looked at the game files, think like that and you'll have a much better general understanding. IMPORTANT NOTE. 00 will make the AI follow each other in a nice straight line. 63 papy defines this value as how much slip angle AI need to corner. 8. ini files, set all AI cars to 60+ in each field in the in-game competitors strength fields, below 60 they become rolling roadblocks & crash a lot. Links to 2023 cars HERE . ZiggyM. My problem is with the AI in NR2003. RevampedReloadedReadMe. com/guides/nascar-racing-2003/nascar-racing-2003-graphics-guideThis video will walk you through Jul 23, 2022 · Backstory - Dover and Michigan have always been too short in NR2003, which is why just about anybody can easily beat the track records. A default value of 1. However, I ran two races at Kyalami and Cleveland last night and had two fantastic races. smooth race. 71 ; Allows the AI to deviate from the ususal constraints of the Race. May 6, 2020 · I recently learned about the debug values that can be added to the papy ini file which are HUGE, especially for track creation and tweaking. Before editing track. Noise Paints NR2003 Hub: Dr. I have included columns from both since they are both very similar, but given that GPL as all the physics they need, this will more tailored towards NR2003, which does not have that. Second, You should take a look into your video card drivers. For setup, google "nr2003 setup cheat sheet", that's my go to. Sandbox for NR2003 (version 1. 9 megs: Daytona 2004: Wrangler3 and Greg Renfro-updates with Sunoco and Nextel logos and softwalls. Run the most drunk lap ever it literally does not matter. Updating NR2003 from DirectX8 to DirectX9. Jan 7, 2021 · Around the end of 2020 to the start of 2021, my NR2003 download just started to stutter and lag whenever I try to drive on any of the tracks, even redinstalling NR2003 on 1/5 didn't help at all. inis is that the papy_ai. 00. A lot of My add-on formula for NRatings 5 software is dooper_ratings ver. Mar 24, 2004 · BrunoB GTP AI-Hacks v. The official home of NASCAR Racing 2003 Season graphics upgrades and add-ons by James Hodge + the SRD NXS20 Mod. Whether you have to decrease or increase the value will depend on the race. 1 patch, available on many NR2003 sites. 05. For short tracks Bristol 2019 BBMC Day, Martinsville 2012 SDT CE, and Richmond 2018 BBMC Night. Jul 7, 2016 · The difference I've noticed between modifying papy_ai. A 5-car wreck in the first lap. ini). Open the core. Apr 11, 2008 · These tweaks and suggestions are to help improve your frame rates and game playability. Dogryan100. Until iRacing's AI cover everything, NR2003 is all we've got and we need to encourage modders not deter them. Mystical; Jun 5, 2022; Replies 1 Views 3K. ai_drafting_distance = 1. 3 - Now you and AI both will run same setup. Cars look nice and crisp. 4-0. This file will be used to bring NR2003 into using DX9 as opposed to DX8. Jan 28, 2017 · Our vibrant and dynamic community has been passionately serving the NR2003 Sim Racing community since the year of our inception, 2007. I do not know if this would work with NR2003 or if a line is copied or pasted to the papy_ai, but this might just be what you are looking for, and could be worth some experimentation. I recorded a video of what was happening as an example. ini tweaks I could make for better AI racing. Big thank you to everyone in the comments who helped out. ini Adjustments * Most NR2003 adjustable features, track. OK what was the final consensus on changing the track ini to stop offline AI drivers rearending all the time? I've searched this forum and others, I know it has to do with the ai_dlongpad_scale and ai_dlat_pad values but some threads say you increase it to stop getting rear ended and others say you decrease it. This is what killed GTR2, and there still isn't anything just like it. lp; a value greater than 1. Let’s get into it, more of this is self-explanatory, I will add input/images where needed. bencrazy. On superspeedway tracks, the best way to create a more realistic caution rate is lowering ai_dlongpad_scale to 0. May 17, 2022 · First, get the AI to race without crashing into other cars around them. ai_bunching_distance = 2. 03 These have produced some really great racing (for my tastes at least) at 100%. Right click the NR2003. In NR2003, the line around the apron at Dover is closer to 0. 8 megs: Daytona Roadcourse: 3. The idea is to free up as much system resources as possible to get the most performance out of your racing experience. Too much balance on the quality I am running up to 220mph average with cup physics, track type 4, chassis type 5 with gearing tweaks on the fast setup. Make sure all that shit is same. Start at 1. ASC is not that bad if you tweak its settings in the papy. Tip Using the preferred no-cd patch for NR2003. The computer I usually use for NR2003 gaming/modding is also on Windows 8 64-bit and I’ve had no issues there yet. Another problem that I expect to happen is AI physics and players physics might be separate , I have seen AI cars fly like a bullet on some tracks. Basically we have content covering all NASCAR tracks since 1971, almost all NASCAR paint schemes and car types since 1962. e. I also have papy. I do NOT plan to collect any type of FICTIONAL TRACKS. Track folder of each track:1. A subreddit for fans of Papyrus Studio's NASCAR Racing 2003 Season simulation and… Advertisement This video is for those who are new to NR2003. It could very well cause them to crash too much tho, so you might have to tweak the drafting distance. 75 to 4. 96 miles. 1: 11-09-2007: Sensation - AI problems solved for GTP. mp4 Get score4 or Race Points Manager and you can make any custom schedule or points system you want, if you want to go from 2002 to 2003 to 04, etc. 0 and ai_dlat_pad to 1. ini: Lots of changes here, turning up the ai_drag on shorter tracks (sometimes on bigger tracks as well, but it can make them too plate racey), making the drafting distance around 1. Jun 9, 2022 · To find what commands can be used go to your root NR2003 directory and locate the server. 21, so make sure you are on the right version. Then tweak some more. 75, and in some cases 0. 6 mile road/speed track that hoststhe Rolex24. The lapped cars doesn't mess the leaders. Credits: Lead Designer, 3do artist, and Developer: Mystical . tjlpuscfyvdpalkfzvngmxiqwxxnqaurrrujaudyajfinr